3d Studio Max

Introduction to advanced level 3d Studio Max course in London taught by 3ds Max experts. Learn 3d Studio Max and create practical projects for your portfolio

Upcoming Class
23 Sep 2018
4
Day(s) course
10:00 am - 17:00 pm
1250per person
1,062.50 (when you book any 3 courses *)
This course will take place in 3-4 Kirby Street, London, EC1N 8TS. Find on map
15 %
Discount

when you buy 3 or more courses

The discount will be automatically
applied at the checkout
Looking for a
2-12 months
training?
Choose 3D Artist
Career Programme

Looking for a 2-12 months training?

Choose

3D Artist career programme

Upcoming dates

Date Day(s) Course Session Time Price
23 Sep 2018 4 Sun 10:00 - 17:00 £1250 Reserve
07 Oct 2018 4 Sun 10:00 - 17:00 £1250 Reserve
21 Oct 2018 4 Sun 10:00 - 17:00 £1250 Reserve
05 Nov 2018 4 Mon to Thu 10:00 - 17:00 £1250 Reserve
19 Nov 2018 8 Mon & Thu 18:30 - 21:30 £1250 Reserve
08 Dec 2018 4 Sat 10:00 - 17:00 £1250 Reserve
23 Sep 2018
Sun
10am - 17pm
4 day(s)
£1250.00
07 Oct 2018
Sun
10am - 17pm
4 day(s)
£1250.00
21 Oct 2018
Sun
10am - 17pm
4 day(s)
£1250.00
05 Nov 2018
Mon to Thu
10am - 17pm
4 day(s)
£1250.00
19 Nov 2018
Mon to Thu
18pm - 21pm
8 day(s)
£1250.00
08 Dec 2018
Sat
10am - 17pm
4 day(s)
£1250.00

Course Outline

3d Studio Max course overview

Autodesk 3ds Max software provide powerful, integrated 3D modeling, animation, and rendering tools that enable artists and designers to focus more energy on creative, rather than technical challenges. The products share core technology, but offer specialized toolsets for game developers, visual effects artists, and motion graphics artists along with other creative professionals working in the media design industry on one hand; and architects, designers, engineers, and visualization specialists on the other.

In this course, we will cover Modelling, Motion Graphics, Mapping Textures, Camera Basics, Lighting, Keyframe Animation and Rendering effects using 3d Studio Max.

Few practical 3d Studio Max based projects at the end of the course will ensure that you can apply 3d Studio Max on your projects.

This short 3ds Max course is hands-on, instructor-led and classroom based. This training can be taken as a part-time evening course or even on the weekends. A list of all upcoming public 3ds Max training course is given on training dragon website. Each course is restricted to a maximum of ten delegates to ensure an excellent training experience.


Who is 3d Studio Max training for?

This course is for you if you would like to take full advantage of the best software for all things in 3D animation and modeling. Whether it is modeling, animation or rendering, this software is an industry standard and the most powerful one in its range.


Prerequisites for 3d Studio Max course

There are no prerequisites to take this course.


What will I get?

  • Training from professional 3d Studio Max experts:

    Training Dragon consultants have been creating professional 3d Studio Max models and animation for many years. Those consultants write and teach our 3d Studio Max training courses, so their experience directly informs course content.

  • Real-time Practice and Projects:

    Our 3d Studio Max courses are designed to get you started in 3d Studio Max. We work on industry related projects and tasks in this 3d Studio Max course.

  • Course Material:

    3ds Max electronic notes are included in this course.

  • Course Completion Certificate:

    After completing this training your will receive 3ds Max course completion certificate.

  • Support and Careers Advice:

    After the course if you have any problems or questions regarding 3ds Max do not hesitate to contact us. Training Dragon’s trainers are expert in their fields and if you need any help with you career choice, please speak to one of our trainers.


3d Studio Max Course Contents

Introduction to 3d Studio Max

  • Setting user interface defaults
  • Setting preferences
  • Using project folders
  • Getting familiar with the interface
  • Using the Create and Modify panels
  • Navigating in the viewports
  • Using hotkeys
  • Transforming objects
  • Using axis constraints
  • Choosing shading modes
  • Configuring the viewports

Modelling Basics

  • Surveying different modelling methods
  • Setting units
  • Setting home grid dimensions
  • Understanding the Level Of Detail
  • Working with the modifier stack
  • Understanding dependencies
  • Collapsing the modifier stack
  • Working with sub-objects

Modelling with Splines

  • Creating shapes
  • Creating lines
  • Working with Editable Spline
  • Using different vertex types

Lofting

  • Lofting a vase
  • Setting loft parameters
  • Editing a path
  • Manipulating loft sub-objects
  • Adding a scale deformation
  • Adding a Shell modifier
  • Finishing the model

Modelling with Primitives

  • Setting up the scene
  • Creating chamfer boxes
  • Cloning objects
  • Using the Array tool
  • Measuring with the tape helper
  • Grouping objects

Using the Modifier Stack

  • Laying out the scene
  • Modelling rectangle primitives
  • Working with Editable Spline
  • Applying a Sweep modifier
  • Soft-selecting with Volume Select
  • Removing polygons with Delete Mesh
  • Clearing a sub-object selection with Mesh Select
  • Adding randomness with the Noise modifier
  • Instancing modifiers on multiple objects

Polygon Modelling

  • Making an editable poly and understanding Graphite
  • Using the Graphite ribbon interface
  • Selecting sub-objects
  • Choosing selection region methods
  • Using the caddy to extrude
  • Controlling detail with Remove and Cut
  • Inserting edge loops with SwiftLoop
  • Constraining sub-object transforms
  • Attaching polygon meshes to a single object
  • Bridging parts of a mesh
  • Smoothing and hardening edges

Subdivision Surface Modelling

  • Understanding subdivision surfaces
  • Creating a box and converting it to an editable poly
  • Using the Symmetry modifier
  • Working with TurboSmooth
  • Extruding polygons
  • Rounding out square corners
  • Choosing a transform center
  • Editing edge loops
  • Shaping the model
  • Baking subdivisions

NURBS Modelling

  • Understanding NURBS
  • Creating NURBS curves
  • Creating arcs and lines
  • Converting Bézier splines to a NURBS object
  • Cloning sub-objects
  • Creating an offset curve
  • Creating a U loft surface
  • Editing a dependent surface using curve
  • Creating an extrude surface
  • Setting Surface Approximation

Modelling for Motion Graphics

  • Setting up the scene
  • Creating text
  • Applying a Bevel modifier
  • Choosing bevel parameters
  • Controlling the level of detail
  • Deforming bevelled objects
  • Exporting paths from Adobe Illustrator
  • Importing Illustrator paths

Materials Basics

  • Opening the Material Editor
  • Navigating the Compact Material Editor
  • Working with the Sample Slots and Scene Materials
  • Choosing material and shader types
  • Adjusting specular parameters
  • Previewing renders with ActiveShade
  • Adjusting opacity and refraction

Mapping Textures

  • Applying procedural maps
  • Navigating shader trees
  • Managing source image files
  • Tracking scene assets
  • Projecting UVW mapping
  • Using the Real-World Map Size option
  • Adding reflections with Raytrace map
  • Creating a self-illuminated environment
  • Mapping a bump channel
  • Instancing material sample slots

Camera Basics

  • Working with Display layers
  • Creating a free camera
  • Moving a camera with Truck, Dolly, and Pan
  • Using a target camera
  • Adjusting Field of View
  • Choosing an aspect ratio

Lighting Basics

  • Understanding CG lighting
  • Controlling an object's shadow properties
  • Creating a target spotlight
  • Adjusting intensity and colour
  • Controlling contrast and highlights
  • Setting a spotlight's hotspot and falloff radius
  • Choosing a shadow type
  • Optimizing shadow maps
  • Optimizing area shadows
  • Creating Omni lights
  • Excluding objects from lights
  • Using the Light Lister

Keyframe Animation

  • Understanding keyframes
  • Setting up the time configuration
  • Choosing Set Key filters
  • Creating keyframes in Set Key mode
  • Editing keyframes in the timeline
  • Creating keyframes in Auto Key mode
  • Building up animation in passes
  • Editing keyframes in the Dope Sheet
  • Editing function curves in the Curve Editor
  • Cycling and extrapolating function curves

Hierarchies

  • Understanding hierarchies
  • Understanding coordinate systems
  • Controlling rotations
  • Moving and rotating pivot points
  • Locking transforms
  • Linking objects
  • Using Schematic View
  • Solving problems with scale

Controllers and Constraints 12m 27s

  • Understanding controllers
  • Constraining animation to a path
  • Assigning a Link constraint
  • Adding link targets in the Motion panel
  • Animating constrained objects

Rendering

  • Understanding image sequences
  • Choosing Render Setup options
  • Specifying file output
  • Playing Image Sequences in the RAM Player

Projects in 3d Studio Max

Projects: Modelling texturing and rendering basic shapes (3d Apple)

Projects: Modelling and texturing advanced shapes (Football)

Projects: Modelling scenery and buildings.

Projects: Create a short 3d animation sequence.

View Complete Course outline

Daily schedule

The scheme below shows what a typical day at Training Dragon looks like.

10:00 11:30 11:45 13:00 14:00 15:30 15:45
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Classroom Activity
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Looking for a
2-12 months
training?

Choose

3D Artist career programme

Our Trainers

Emiliano
Emiliano
Leads our teaching team with many years of experience in teaching web development.
Ross
Ross
Brings many years of Python and Java software development experience to classrooms.
Olu
Olu
Microsoft and Oracle certified developer with years teaching experience in Android, .NET and databases.

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